Drawing on real world events, in the here and the now is part of the game - and is for mature audiences only. Vampire, and other games like Kult deliberately set out to be contemporary and exploring the darker aspects of human culture. Now some might argue that this is the past, rather than contemprary, but it's still within living memory - the anger actually comes out in the movie. The choice of medium, and use of fictional overlay gives more gumption towards spreading awareness. Now, I didn't know much about the Spanish Civil War before it was highlighted in the movie, and it's unlikely I would have studied it without seeing it. It's a brutal and uncompromising portayal of oppression, violence and torture - where the central protaganist is simultaneously exploring a fairy tale. In that movie they juxtapose the Spanish Civil War, where millions of people died, with a dark fairy tale. Take Guillermo del Toro' Pan's Labrynth, for example. The two are not mutually exclusive activities and either way, compaining about writers won't change the situation in the real world however angry you get.Īs stated, the supernatural elements are just a medium for reflecting on real world issues - there is no contradiction here, and it's not being disingenuous. See more (regardless of whether it's supernatural or not) in a roleplaying game. They could also tell stories where they vicariously engage against these inhuman forces. If people feel aggrieved or emoted by the situation in Chechnya then they could consider joining Amnesty International or some other organisation and try and fight against it. I do wonder how many people were actually aware or unaware of the situation in Chechnya and the LGBT oppression before this controversy came about? The writers aren't causing these events, they are reflecting on them. People's sensibilities always differ - which is why the game advises 'Mature readers only' - but drawing the line on contemporary events seems contradictory to what the game is set up to do. It's why it's setting is described as a 'dark reflection' in the first place - it's framwork is based on the conceit that the supernatural exists, and this is the lens in which real world events are looked at. The contemporary aspect to setting Vampire in 'modern nights' is to make the stories you tell culturally relevant. But largely it bothers me because it's happening now, to real people, and I honestly can't get any pleasure from that. See more the evil that people can do to each other without access to inhuman powers. And it doesn't really add any horror to the setting to me. But to say that it's all cover for supernatural entities is.well. Friends and families of players might actually be directly affected by these events. To say these wounds are still raw is an understatement - these are wounds still being inflicted. I don't like something that relies on current atrocities. could have had hand in the atrocity, but it's never implied that humanity walked that dark path because it was swayed by the supernatural. But largely the horror built up on existing events and (being Wraith) concerned itself largely with the aftermath of an atrocity that humans were responsible for. I feel that the book Charnel Houses of Europe: The Shoah was simultaneously one of the most fascinating and disturbing books White Wolf put out long ago. I don't have an issue with real world history being used in the World of Darkness. Mature Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Featuring insights and perspectives on unlife in the Camarilla from Mark Rein-Hagen and Matthew Dawkins. Now it retreats into a maze of neo-feudal conspiracies to protect itself against the deadly threat of the Second Inquisition, struggling to enforce the Masquerade in the face of modern technology. Once it was the mightiest faction of vampires in the world, a stronghold of immortality. As the eldest vampires begin to vanish, the Ivory Tower starts to crack under the weight of its own decay. The global blood opera of the Camarilla story continues. You walk this razor's edge every night.ĭark designs, bitter enemies, and strange allies await you in this World of Darkness. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to You are a vampire, struggling for survival, supremacy, and your own fading humanity-afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.Īs a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for humanīlood. Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror.
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